Multi-display simulators don’t just render more pixels.
They must render them in sync.

When displays fall out of synchronization,
even slightly, the result feels wrong—
even if average FPS looks fine.


Short answer

Synchronization issues in multi-display setups occur
when frames are not delivered to all screens at the same time.
In simulation, even small timing mismatches reduce realism and consistency.


What synchronization actually means

In a multi-display simulator,
synchronization means every screen updates
as part of the same visual moment.

Each display must:

  • Receive its frame on time
  • Present it in lockstep with the others
  • Maintain consistent pacing over time

This is far more complex than single-screen rendering.


Why desynchronization is so noticeable

Human vision is extremely sensitive to motion inconsistencies.
When one screen updates slightly earlier or later,
motion appears to “tear” across displays.

In simulation, this affects:

  • Corner entry perception
  • Speed judgment
  • Overall spatial awareness

Frame pacing and timing drift

Synchronization issues often originate from uneven frame pacing.
Frames may be rendered quickly enough on average,
but arrive at inconsistent intervals.

Over time, this can cause:

  • Subtle screen drift
  • Intermittent stutter
  • Loss of visual coherence

The CPU’s role in display synchronization

The CPU prepares frames and coordinates display output.
In multi-display setups, this coordination load increases.

CPU-related sync issues often appear when:

  • One or two cores saturate
  • Scheduling is interrupted
  • Background processes delay frame preparation

GPU performance alone cannot fix these problems.


GPU behavior and synchronization pressure

GPUs must deliver multiple frames per cycle
while maintaining consistent timing.

Synchronization issues can emerge when:

  • VRAM usage approaches limits
  • Thermal behavior causes clock fluctuation
  • Multiple outputs compete for bandwidth

These effects often worsen over long sessions.


Refresh rate and display mismatches

Displays with different refresh rates
complicate synchronization.

Even small mismatches can cause:

  • Frame delivery offsets
  • Inconsistent motion across screens
  • Increased synchronization overhead

Matching display characteristics improves stability.


Why long sessions reveal sync problems

Synchronization issues often appear gradually.
As temperatures stabilize and clocks adjust,
small timing differences accumulate.

This is why multi-display simulators
may feel smooth at startup
and less coherent an hour later.


Why gaming advice doesn’t solve synchronization issues

Gaming advice usually focuses on FPS or resolution.
Synchronization is a timing problem, not a speed problem.

Raising performance without improving timing
often makes desynchronization more visible.


What simulator systems should optimize for

Multi-display simulator PCs must prioritize coordination.

Key priorities include:

  • Consistent frame pacing
  • Balanced CPU and GPU workloads
  • Stable thermal behavior
  • Matched display refresh characteristics

Final thought

Multi-display simulators succeed or fail on timing.

When every screen moves together,
the system disappears.
When they don’t, immersion breaks instantly.

Simulator Platforms We Support

RBS systems are designed for the most common simulator platforms used today.

Golf simulators

TrackMan · Uneekor · Foresight

Racing simulators

iRacing · Assetto Corsa · rFactor

Flight simulators

MSFS · X-Plane · Prepar3D