Racing simulators are uniquely sensitive to display choice.
Field of view, peripheral vision, and timing all affect how the car feels on track.

Two setups dominate sim racing: triple-screen and ultra-wide.
They may look similar in photos, but they behave very differently in practice.


Short answer

Triple-screen setups prioritize realism and peripheral accuracy through multiple synchronized views.
Ultra-wide displays simplify rendering and stability but offer less true peripheral separation.
The better option depends on how much complexity a system can sustain consistently.


What a triple-screen racing setup actually does

Triple-screen racing simulators render three distinct camera perspectives.
Each display represents a different viewing angle, matching real-world cockpit vision.

This approach:

  • Improves spatial awareness
  • Enhances corner entry perception
  • Requires tight synchronization between displays

The result feels more realistic, but it increases system complexity.


What an ultra-wide racing setup actually does

Ultra-wide displays render a single, very wide image.
There is one camera, one render target, and one synchronization point.

This simplifies:

  • Rendering pipeline
  • Frame pacing
  • System configuration

Peripheral vision is expanded, but not separated into independent views.


Rendering and synchronization differences

Triple-screen setups require the system to:

  • Prepare multiple camera views per frame
  • Synchronize output across displays
  • Maintain consistent frame timing between screens

Ultra-wide setups avoid most of this complexity.
They trade realism for simplicity and stability.


CPU impact in racing simulations

Racing sims are CPU-sensitive.
Triple-screen configurations increase CPU load through:

  • Additional scene preparation
  • Higher draw-call counts
  • Synchronization overhead

Ultra-wide displays place less coordination pressure on the CPU,
often resulting in smoother long-session behavior.


GPU workload and pixel throughput

Both setups increase pixel count compared to a standard display.
The difference lies in how that load is distributed.

Triple screens:

  • Increase VRAM usage
  • Create sustained thermal load
  • Expose cooling and power limits

Ultra-wide displays concentrate the load into a single render target,
which GPUs often handle more predictably.


Frame pacing and perceived smoothness

Frame pacing is critical in racing sims.
In triple-screen setups, even minor timing differences
can cause visual desynchronization between displays.

Ultra-wide setups typically offer:

  • More consistent pacing
  • Fewer synchronization artifacts
  • Simpler tuning

Long sessions and sustained stability

Racing sims are often used for hours at a time.
Triple-screen systems expose weaknesses over long sessions:
thermal saturation, clock drift, and timing instability.

Ultra-wide setups tend to:

  • Remain more stable over time
  • Generate less acoustic variation
  • Require fewer system adjustments

Physical space and setup complexity

Triple-screen rigs require careful alignment,
consistent mounting, and precise configuration.

Ultra-wide displays reduce:

  • Physical setup complexity
  • Cable management challenges
  • Potential points of failure

Which setup makes more sense for racing sims

Triple screens prioritize immersion and realism,
but demand a system engineered for synchronization and sustained load.

Ultra-wide displays prioritize stability and simplicity,
often delivering a more predictable experience over time.


Final thought

Triple-screen setups feel closer to real-world vision.
Ultra-wide setups feel easier to live with.

In racing simulation, the best choice
is not the most impressive setup,
but the one your system can support consistently.

Simulator Platforms We Support

RBS systems are designed for the most common simulator platforms used today.

Golf simulators

TrackMan · Uneekor · Foresight

Racing simulators

iRacing · Assetto Corsa · rFactor

Flight simulators

MSFS · X-Plane · Prepar3D